![]() Where I have to give P4 credit though is mostly because of the characters. The ending to both parts of P3 was pretty awesome as well. The Answer was soul-crushingly difficult. The Journey was interesting and challenging. P3 definitely had a more "epic" story and darker setting. It also streamlined and improved things a lot of people didn't like (square button fast travel, etc).Īs for which was better, I played P4 before playing P3:FES, and have to say I liked P4 better. ![]() I think that's for the better personally, although it really didn't matter that much. P4 changed all these things to the more expected traditional form. It also broke with JRPG conventions, and was not particularly liked by many gamers. It limited things like direct control over the other characters in battle, didn't allow you to directly make the other party members cast spells out of battle (Dia and Recarm mostly although you could request them to heal you), and you could only change a person's equipment by talking to them.Īlthough these things certainly make it more like the player is actually the MC immersed in the game's world, it also wasn't really that much fun. ![]() I wrote up a rather long comment on Spoony's site earlier and decided to post it here as well: P3 had an interesting desegregation of story and gameplay in how it had the player playing *only* the main character.
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